Version 3.0 · out now

Abyss.

The whole game, redrawn as deep-sea life. Not a palette swap and not a new mode — a second art direction with its own creatures, its own depth, and the exact same rules. Free for everyone.

3.0 is a free update · your progress and purchases carry over

Bubble Drift launch screen in the Abyss skin: a glowing blue medusa under the words Abyss, 18 worlds.

Abyss · 18 depth zones

The short story

One rule made this possible.

A skin changes only how the game is drawn — never how visible it is. Hit radii, spawn rates, alpha, contrast: all identical between Glass and Abyss. That rule is why a second art direction can exist without splitting the game in two, and why it ships free instead of as an advantage you buy.

What changes

Six roles. Six animals.

Every special keeps its job and its readability — the silhouette still tells you what it is before the colour does.

Normal

Medusa

5 scallops · 5 tentacles

Gold

Anglerfish

7 mouth spines · lit esca

Ghost

Glass squid

8 arms · stays dim by design

Giant

Nautilus

Log spiral · 9 septa

Lightning

Eel

3 photophores · chains 3

Bomb

Urchin

18 spikes · red stays red

Free

Abyss costs nothing

No purchase, no unlock grind, no ad gate. It is switched on in Settings the moment you update.

Depth

18 depth zones

Each of the 18 worlds becomes a depth — the light, the hue band and the drift all change as you go down.

Living field

Everything moves

Bells pulse, tentacles trail, arms scull. All of it freezes the moment Reduce Motion is on — every skin's animation runs through one gate, so the setting cannot be missed by an art direction.

Also in 3.0

Abyss is the headline. It is not the whole update.

Glass was redrawn alongside it, the difficulty curves were retuned after player feedback, and a settings toggle that had been doing nothing for two years finally does what it always claimed.

A new look for Glass

Every bubble, special and screen redrawn from exact geometry — faces on the specials, and a new app icon. Abyss is the second art direction; this is the first one brought up to meet it.

Retuned pacing

Normal starts livelier and runs far longer. Chaos opens dense and stays frantic instead of burning out in the first minute. Zen is nearly busier — it was too quiet to be a mode.

High visibility, still not right

The settings toggle now reaches every bubble rather than just the ghost — but it draws its outline over the very rim that carries each bubble's colour, so it currently flattens the field instead of sharpening it. We would rather say that than ship it quietly. The detail, and what else is broken.

Clearer menus

Bigger, more readable mode cards and plainer wording. The bubble on the welcome and menu screens is now the real bubble from the game — and it pops.

Your standing, on every run

Best scores are kept for Normal and Chaos separately, with the mode and your standing shown on every run. Zen stays unranked.

Small things

Pop bursts take the colour of the bubble you actually popped. Buy buttons show their price. Proper iPad rotation.

Side by side

Same run, two skins.

Glass

Original
Glass gameplay: teal and pink edge-lit bubbles with a gold star and a bomb, score 16.

Abyss

New in 3.0
Abyss gameplay: medusas, an anglerfish, a nautilus and an urchin bomb, score 1,406.

Get it

3.0 is live today.

Both art directions, 18 worlds, three modes and Game Center standings are in the App Store version right now. If you already have Bubble Drift, 3.0 is a free update — your progress and purchases carry over.