Version 3.0 · out now
Abyss.
The whole game, redrawn as deep-sea life. Not a palette swap and not a new mode — a second art direction with its own creatures, its own depth, and the exact same rules. Free for everyone.
3.0 is a free update · your progress and purchases carry over
Abyss · 18 depth zones
The short story
One rule made this possible.
A skin changes only how the game is drawn — never how visible it is. Hit radii, spawn rates, alpha, contrast: all identical between Glass and Abyss. That rule is why a second art direction can exist without splitting the game in two, and why it ships free instead of as an advantage you buy.
What changes
Six roles. Six animals.
Every special keeps its job and its readability — the silhouette still tells you what it is before the colour does.
Normal
Medusa
5 scallops · 5 tentacles
Gold
Anglerfish
7 mouth spines · lit esca
Ghost
Glass squid
8 arms · stays dim by design
Giant
Nautilus
Log spiral · 9 septa
Lightning
Eel
3 photophores · chains 3
Bomb
Urchin
18 spikes · red stays red
Abyss costs nothing
No purchase, no unlock grind, no ad gate. It is switched on in Settings the moment you update.
18 depth zones
Each of the 18 worlds becomes a depth — the light, the hue band and the drift all change as you go down.
Everything moves
Bells pulse, tentacles trail, arms scull. All of it freezes the moment Reduce Motion is on — every skin's animation runs through one gate, so the setting cannot be missed by an art direction.
Also in 3.0
Abyss is the headline. It is not the whole update.
Glass was redrawn alongside it, the difficulty curves were retuned after player feedback, and a settings toggle that had been doing nothing for two years finally does what it always claimed.
A new look for Glass
Every bubble, special and screen redrawn from exact geometry — faces on the specials, and a new app icon. Abyss is the second art direction; this is the first one brought up to meet it.
Retuned pacing
Normal starts livelier and runs far longer. Chaos opens dense and stays frantic instead of burning out in the first minute. Zen is nearly 3× busier — it was too quiet to be a mode.
High visibility, still not right
The settings toggle now reaches every bubble rather than just the ghost — but it draws its outline over the very rim that carries each bubble's colour, so it currently flattens the field instead of sharpening it. We would rather say that than ship it quietly. The detail, and what else is broken.
Clearer menus
Bigger, more readable mode cards and plainer wording. The bubble on the welcome and menu screens is now the real bubble from the game — and it pops.
Your standing, on every run
Best scores are kept for Normal and Chaos separately, with the mode and your standing shown on every run. Zen stays unranked.
Small things
Pop bursts take the colour of the bubble you actually popped. Buy buttons show their price. Proper iPad rotation.
Side by side
Same run, two skins.
Glass
Original
Abyss
New in 3.0
Get it
3.0 is live today.
Both art directions, 18 worlds, three modes and Game Center standings are in the App Store version right now. If you already have Bubble Drift, 3.0 is a free update — your progress and purchases carry over.