Release notes · version 2.0 · shipped
Not patched.
Rebuilt.
2.0 was a complete native rewrite. Every bubble, sound and pixel was rebuilt to run at 120 Hz, look like real glass, and follow you between devices. This is the version on the App Store today — 3.0 adds Abyss on top of it.
What shipped in 2.0
The highlights
Edge-lit glass bubbles
A bubble you could see through instead of a solid disc: a tinted translucent body, a bright rim carrying the colour, and a soft highlight riding the top. The exact-geometry redraw — window panes, faces on the specials — came later, in 3.0.
Orbiting stardust
Prestige Silver, Gold and Diamond bubbles trail tiny lights on an inclined orbit — dust, sparks and prismatic glints, brighter in front and dimmer behind.
Every bubble sings
Each type carries its own tone, locked to a scale: a glass pluck, a gold chime, a deep giant boom, an electric crack. The pops are the soundtrack.
Standings, not just scores
Game Center leaderboards for Normal and Chaos, plus a Top X% standing so a number means something.
Progress that follows you
iCloud carries pops, unlocked worlds and best scores to a new iPhone automatically.
Truly lossless Zen
Zen cannot be lost — no misses, no game over. Pop, breathe, and unlock at your own pace.
Buttery 120 Hz
Rebuilt native on SpriteKit for ProMotion play, with sound, light and haptics landing on the same frame as the touch.
Built for everyone
Colour-blind-safe by design, with Dynamic Type and Reduce Motion throughout. The full accessibility position, including what is not supported.
Screens
The 2.0 look
Next
3.0 brings a second art direction.
Abyss redraws every bubble as deep-sea life — free, on top of everything here.