Release notes · version 2.0 · shipped
Not patched.
Rebuilt.
2.0 was a complete native rewrite. Every bubble, sound and pixel was rebuilt to run at 120 Hz, look like real glass, and follow you between devices. This is the version on the App Store today — 3.0 adds Abyss on top of it.
What shipped in 2.0
The highlights
Edge-lit glass bubbles
A bubble became transparent instead of solid: a faint tinted film, a bright rim at the silhouette, a crisp window reflection and an iridescent arc drifting on the lower edge.
Orbiting stardust
Prestige Silver, Gold and Diamond bubbles trail tiny lights on an inclined orbit — brighter in front, dim behind. Silver runs 13 motes, Gold 10 sparks, Diamond 9 prismatic glints.
Every bubble sings
Each type carries its own tone, locked to a scale: a glass pluck, a gold chime, a deep giant boom, an electric crack. The pops are the soundtrack.
Standings, not just scores
Game Center leaderboards for Normal and Chaos, plus a Top X% standing so a number means something.
Progress that follows you
iCloud carries pops, unlocked worlds and best scores to a new iPhone automatically.
Truly lossless Zen
Zen cannot be lost — no misses, no game over. Pop, breathe, and unlock at your own pace.
Buttery 120 Hz
Rebuilt native on SpriteKit for ProMotion play and a touch-to-response budget under 50 ms.
Built for everyone
Colour-blind-safe by design, with VoiceOver, Dynamic Type, Reduce Motion and a high-visibility mode.
Screens
The 2.0 look
Next
3.0 brings a second art direction.
Abyss redraws every bubble as deep-sea life — free, on top of everything here.