Press kit
Bubble Drift
Everything you need to write about the game — starting with the thing most likely to be got wrong: it is not a bubble shooter. Review codes, extra captures or a question — pop@bubbledrift.app.
Fact sheet
| Title | Bubble Drift | Zen Arcade |
|---|---|
| Genre | One-thumb arcade — not a bubble shooter or match-3 |
| Developer / publisher | UpLate Garage |
| Platform | iOS (iPhone) |
| Price | Free, with optional in-app purchases (remove ads, prestige materials) |
| Current version | 3.0 — adds Abyss, a second art direction, free |
| Modes | Zen, Normal, Chaos |
| Worlds | 18 — three open from the first tap, the rest unlocked by playing |
| Website | bubbledrift.app |
| App Store | Bubble Drift on the App Store |
| Contact | pop@bubbledrift.app |
Boilerplate
Bubble Drift is a one-thumb arcade game for iPhone — and, despite the name, not a bubble shooter. There is nothing to aim, nothing to match and no board to clear. Bubbles drift up the screen, you tap them, and chained pops multiply the score while the pace climbs from a lossless Zen to a frantic Chaos. Every bubble type is its own instrument, all tuned to one scale, so a fast run plays an ensemble rather than noise. Eighteen worlds unlock by playing — three are open from the first tap — and the prestige tiers give bubbles a material of their own: orbiting stardust in Glass, a sculling octopus in Abyss. It plays fully offline, in portrait, with no account. Version 3.0 adds Abyss — a complete second art direction that redraws every bubble as deep-sea life, bubbles becoming bioluminescent jellyfish — free for everyone.
Key points
- Not a bubble shooter. Nothing to aim, nothing to match, no board to clear — the genre the name suggests is not the genre it is. The direct space (tap the rising bubbles) is held by apps dating to roughly 2012–2015, all pitched at small children.
- Built for one hand. Portrait, one thumb, fully offline, no account — the whole control scheme is a tap.
- Three modes: Zen cannot be lost, Normal gives five lives, Chaos is the reflex test.
- Specials that read by silhouette before colour: gold, ghost, giant, lightning and bomb.
- Game Center leaderboards for Normal and Chaos, kept separately, with a Top X% standing. Zen is deliberately unranked.
- 18 worlds, three open from the first tap and the rest earned by playing; iCloud carries progress between devices.
- Everything on screen is geometry — no raster art in the game itself.
- Accessibility is verified rather than assumed — and where it is broken, that is published too. Dynamic Type tested to AX5, colour-vision simulation re-run across all 18 worlds, every skin animation behind one Reduce Motion gate. VoiceOver is not supported — the game cannot be played with it switched on — and there is one known problem as of August 2026: the high-visibility toggle currently lowers contrast between bubble types rather than raising it. Full statement.
Screenshots
Right-click to save, or ask for the full-resolution set.
Marks
- App mark (SVG) — the Glass bubble, drawn from the game's own geometry.
- Social banner (PNG, 1200 × 630)